Concept + Design, Programming in Unreal, Photogrammetry, 3D Modelling, AI Design Integration
An interactive light experience where the public is invited to chase light spirits throughout an exterior desert garden space.  As players near, the visible light spirit fades to occupy another plant in the distance, gamifying an otherwise unused space the city was eager to activate.  Controls on the inside of the building allow for users to alter color and patterns of the light spirits, as well as various elements of how the interaction is handled.  This creates a dialogue between the public in the exterior and the employees in the interior, two populations traditionally segregated from each other in this space
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